Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

86%
+11 −0
Q&A What is a bootloader, and how would I develop one?

Bootloader definition A bootloader is a program that runs in the microcontroller to be programmed. It receives new program information externally via some communication means, like a serial port, ...

posted 4y ago by Olin Lathrop‭

Answer
#1: Initial revision by user avatar Olin Lathrop‭ · 2020-06-25T18:46:47Z (almost 4 years ago)
<h2>Bootloader definition</h2>

<p>A bootloader is a program that runs in the microcontroller to be
programmed.  It receives new program information externally via some
communication means, like a serial port, and writes the information to the
program memory of the processor.  This means that bootloaders can only be
used on micros that allow writing to their program memory from the
program.

<h2>Programming without bootloader</h2>

<p>This is in contrast with the normal way of getting the program into the
microcontroller, which is via special hardware built into the micro for
that purpose.  On PICs, this is a SPI-like interface.  Some AVRs have a
similar interface, others use Jtag.  Either way, this requires some
external hardware that wiggles the programming pins just right to write
the information into the program memory.  The HEX file describing the
program memory contents originates on a general purpose computer, so this
hardware connects to the computer on one side and the special programming
pins of the micro on the other.  My company makes <a
href="http://www.embedinc.com/products">PIC programmers</a> among other
things as a sideline, so I am quite familiar with this process on PICs.

<p>The important point of external programming via specialized hardware is
that it works regardless of the existing contents of program memory.
Microcontrollers start out with program memory erased or in a unknown
state, so external programming is the only means to get the first program
into a micro.

<h2>When to use what programming method</h2>

<p>If you are sure about the program you want to load into your product
and your volumes are high enough, you can have the manufacturer or a
distributor program chips for you.  The chip gets soldered to the board
like any other chip, and the unit is ready to go.  This can be appropriate
for something like a toy, for example.  Once the firmware is done, it's
pretty much done, and it will be produced in large volumes.

<p>If your volumes are lower, or more importantly, you expect ongoing
firmware development and bug fixes, you don't want to buy pre-programmed
chips.  In this case blank chips are mounted on the board and the firmware
has to get loaded onto the chip as part of the production process.  I go
into detail on hardware programming in <a
href="https://electrical.codidact.com/questions/276249#answer-276253">
this answer</a>.

<p>So far so good, and no bootloader is needed.  However, consider a
product with relatively complex firmware that you want field upgradable or
even allow the end customer to upgrade.  You can't expect the end customer
to have a programmer gadget, or know how to use one properly even if you
provided one.  Actually one of my customers does this.  If you buy their
special field customizing option, you get one of my programmers with the
product.

<p>However, in most cases you just want the customer to run a program on a
PC and have the firmware magically updated.  This is where a bootloader
comes in, especially if your product already has a communications port
that can easily interface with a PC, like USB, RS-232, or ethernet.  The
customer runs a PC program which talks to the bootloader already in the
micro. This sends the new binary to the bootloader, which writes it to
program memory and then causes the new code to be run.

<h2>Bootloader architectures</h2>

<p>The above sounds simple, but it's not, at least not if you want this
process to be robust.  What if a communication error happens and the new
firmware is corrupt by the time it arrives at the bootloader?  What if
power gets interrupted during the boot process?  What if the bootloader
has a bug and craps on itself?

<p>A simplistic scenario is that the bootloader always runs from reset.
It tries to communicate with the host.  If the host responds, then it
either tells the bootloader it has nothing new, or sends it new code.  As
the new code arrives, the old code is overwritten.  You always include a
checksum with uploaded code, so the bootloader can tell if the new app is
intact. If not, it stays in the bootloader constantly requesting a upload
until something with a valid checksum gets loaded into memory.  This might
be acceptable for a device that is always connected and possibly where a
background task is run on the host that responds to bootloader requests.
This scheme is no good for units that are largely autonomous and only
occasionally connect to a host computer.

<p>Usually the simple bootloader as described above is not acceptable
since there is no fail safe.  If a new app image is not received intact,
you want the device to continue on running the old image, not to be dead
until a successful upload is performed.  For this reason, usually there
are actually two special modules in the firmware, a uploader and a
bootloader. The uploader is part of the main app.  As part of regular
communications with the host, a new app image can be uploaded.  This
requires separate memory from the main app image, like a external EEPROM
or use a larger processor so half the program memory space can be
allocated to storing the new app image.

<p>The uploader just writes the
received new app image somewhere, but does not run it.  When the processor
is reset, which could happen on command from the host after an upload, the
bootloader runs.  This is now a totally self-contained program that does
not need external communication capability.  It compares the current and
uploaded app versions, checks their checksums, and copies the new image
onto the app area if the versions differ and the new image checksum
checks.  If the new image is corrupt, it simply runs the old app as
before.

<p>I've done a lot of bootloaders, and no two are the same.  There is no
general purpose bootloader, despite what some of the microcontroller
companies want you to believe.  Every device has its own requirements and
special circumstances in dealing with the host.  Here are just some of the
bootloader and sometimes uploader configurations I've used:<ol>

<p><li>Basic bootloader.  This device had a serial line and would be
connected to a host and turned on as needed.  The bootloader ran from
reset and sent a few upload request responses to the host.  If the upload
program was running, it would respond and send a new app image.  If it
didn't respond within 500 ms, the bootloader would give up and run the
existing app.  To update firmware therefore, you had to run the updater
app on the host first, then connect and power on the device.

<p><li>Program memory uploader.  Here we used the next size up PIC that
had twice as much program memory.  The program memory was roughly divided
into 49% main app, 49% new app image, and 2% bootloader.  The bootloader
would run from reset and copy the new app image onto the current app image
under the right conditions.

<p><li>External EEPROM image.  Like #2 except that a external EEPROM was
used to store the new app image.  In this case the processor with more
memory would have also been physically bigger and in a different
sub-family that didn't have the mix of peripherals we needed.

<p><li>TCP bootloader.  This was the most complex of them all.  A large
PIC 18F was used.  The last 1/4 of memory or so held the bootloader, which
had its own complete copy of a TCP network stack.  The bootloader ran from
reset and tried to connect to a special upload server at a known port at a
previously configured IP address.  This was for large installations where
there was always a dedicated server machine for the whole system.  Each
small device would check in with the upload server after reset and would
be given a new app copy as appropriate.  The bootloader would overwrite
the existing app with the new copy, but only run it if the checksum
checked.  If not, it would go back to the upload server and try again.

<p>Since the bootloader was itself a complicated piece of code containing
a full TCP network stack, it had to be field upgradeable too.  The way we
did that was to have the upload server feed it a special app whose only
purpose was to overwrite the bootloader once it got executed, then reset
the machine so that the new bootloader would run, which would cause the
upload server to send the latest main app image.  Technically a power
glitch during the few milliseconds it took the special app to copy a new
image over the bootloader would be a unrecoverable failure.  In practise
this never happened.  We were OK with the very unlikely chance of that
since these devices were parts of large installations where there already
were people who would do maintainance on the system, which occasionally
meant replacing the embedded devices for other reasons anyway.

</ol>

<p>Hopefully you can see that there are a number of other possibilities,
each with its own tradeoffs of risk, speed, cost, ease of use, downtime,
etc.