Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

60%
+1 −0
Q&A Flash light frequency and rise time calculation

The flashing-light frequency shall be 90+/-30 times per minute. I don't know what could be more clear. This spec says that the light must flash 90 times per minute, ±30 times per minute. In othe...

posted 24d ago by Olin Lathrop‭

Answer
#1: Initial revision by user avatar Olin Lathrop‭ · 2024-04-25T17:31:30Z (24 days ago)
<blockquote>The flashing-light frequency shall be 90+/-30 times per minute.</blockquote>

I don't know what could be more clear.  This spec says that the light must flash 90 times per minute, &plusmn;30 times per minute.  In other words, the flashing rate must be from 60 to 120 flashes per minute.

It should be obvious that this is 1.0 to 2.0 Hz.

<blockquote>What will be the rise and fall time of the PWM coming from this IC</blockquote>

I only looked at that datasheet briefly because this is a silly thing to worry about.  The switching is implemented with digital logic and transistors, so is going to be "fast" compared to the switching rate.

Think about it.  They need the output switching transistor to be full on or full off most of the time to not dissipate too much power.  Even a ridiculously long rise and fall time for solid state electronics will still be instantaneous in terms of human perception, which is what ultimately matters for a turn signal of a motor vehicle.